INFO I-541 Interaction Design Practice

Affinity Diagram. Picture by Sam Tian.

Affinity Diagram. Picture by Sam Tian.

From the HCI/d Program Handbook (2010): “HCI/d [Human-Computer Interaction Design] is the branch of informatics that studies and supports the design, development, and implementation of humanly usable and socially acceptable information technologies. The goal of the field is to shape new media, tools, artifacts, and systems that will support human use, augment human learning, enhance communication and lead to more acceptable technological developments at the individual and the social levels” (p. 3).

This course organizes around a collection of readings and five design projects concerned with applying human-computer interaction design principles to the design, evaluation, and experiential use of interactive systems such as web-based sites and tools, social networking, web learning, information portals, security systems, productivity and knowledge management systems, information appliances, entertainment systems, co-created content and tools, etc. Sometimes HCI/d is referred to as “user experience” design or UX.

  • Our goal is to teach you to understand “the whole game” of interaction design—how to think and behave like a designer.
  • We borrow concepts from other design fields, for example, architecture, instruction, music composition, and dance to gain insight about HCI/d strategies.
  • We also recognize that design is not a solitary discipline; it is a collaborative act. To this end, we shall emphasize protocols for team decision making and work flow.

 

INFO I-590 Rapid Design for Slow Change

Presentation of design project. HCI/d program at Indiana University Bloomington

Presentation of design project. Picture by Sam Tian.

Whether it’s diet, exercise, disease prevention, addiction recovery, financial planning, citizenship awareness, or environmental responsibility, appropriate behaviors in these and similar domains are particularly challenging to initiate and sustain. Moreover, web sites that support these behaviors are unsuccessful for many people beyond an initial period of compliance.

Why are these behaviors unsustainable? Do our modern technologies and ubiquitous access conspire against us? For
designers, are there new considerations or principles beyond current practice that should be applied to these
characterized by initiating and sustaining slow behavioral change, as “slow change interaction design” (SCID). These issues provide the backdrop of this course. For the designer, SCID problems are particularly messy, ill-structured, and wicked.

 

INFO I-300 Human-Computer Interaction

The analysis of human factors and the design of computer application interfaces. A survey of current HCI designs with an eye toward what future technologies will allow. The course will emphasize learning HCI based on implementation and testing interfaces.